![]() There is also evidence that gaming can help with psychological problems. Scientists have found that women who play games are better able to mentally manipulate 3D objects. Additionally, video games can also reduce gender differences. In another study by researchers from the University of Rochester in New York, experienced gamers were shown to be able to pay attention to more than six things at once without getting confused, compared with the four that most people can normally keep in mind. It was also found that the best gamers can make choices and act on them up to six times a second, four times faster than most people. People who play action-based games make decisions 25 per cent faster than others and are no less accurate, according to one study. Games also benefit a variety of brain functions, including decision-making. This is useful for driving at night, piloting a plane or reading X-rays. Vision is also improved, particularly telling the difference between shades of grey. A study of surgeons who do microsurgery in Boston found that those who played video games were 27 per cent faster and made 37 per cent fewer errors than those who didn't. Pre-school children who played interactive games such as the ones available on Wii have been shown to have improved motor skills, for example they can kick, catch and throw a ball better than children who don’t play video games. Games can help to develop physical skills. But now researchers are finding that games can actually change us for the better and improve both our body and mind. Also, read my PS5 review for an overview of why this console is still the best around.For years video games have been criticised for making people more antisocial, overweight or depressed. ![]() You will need a PlayStation 5 to use a PSVR 2, check out the latest deals on Sony's fantastic games console below. If you're seeking an actual new experience or simply need to see how technology, gameplay concepts and subtle art direction can combine into something exceptional, look no further than the short but sweet life of Benjamin Brynn. This restriction on narrative outcomes is a minor point in a game that does something truly unexpected – it delivers a new way of playing. As mentioned there's an overall story arc the game needs you to witness, so choice in Before Your Eyes is more about the physical act of engagement and how you choose to interpret events rather than the outcomes. The only downside to Before Your Eyes is that choices, perhaps, matter less than you'd imagine. (Read my feature ' I played Switchback VR on PSVR 2 – it's blinking terrifying' for how it's being used in horror gaming.) This isn't the only game to make use of eye-tracking but its one that places the mechanic ahead of everything else. There are moments where I was so engrossed in the story I flatly refused to blink, torturing myself with dry eyes in a desire to just… see… a… little… more.įew games can muster the kind of emotional response found in Before Your Eyes, and rarely is a new technology used to inspire a new way to experience games. The technology inside PSVR 2 is fantastic and accurate, but it's how eye-tracking has been turned into evocative gameplay that really impresses. It's worth noting there are no other control schemes at play in Before Your Eyes, everything is controlled using your eyes. Other uses of eye-tracking include painting a picture to create your own unique modern art (Image credit: GoodbyeWorld Games/Skybound Games) There's also a mini-game that replicates playing the piano (follow the keys with your eyes) and a typewriter mechanic to write 'your' story. The art style comes into its own later in Benjamin's life as his career as an artist takes off and you can 'paint' your interpretation of events onto in-world canvases. There's also a dream-like, whimsy to the art direction that is even detoured purposefully in moments of stress and child-like unease. The simple art direction enables you to connect with Benjamin's world and impose your own emotions onto it you see a simply rendered 90s iMac-like computer and it yields an immediate "I remember I had one of those" response. ![]() Characters are wonderfully described with economical details, which enables the performances to shine (there are even occasions when you need to close your eyes completely and just listen). ![]() ![]() Through Benjamin's eyes you go to school, make and lose friends, feel the pressure of a parent's aspirations and everything is presented in a stylised visual design that sketches out the world around you in rich blocks of colour and clean lines. Blink and you may miss a key story beat (Image credit: GoodbyeWorld Games/Skybound Games)) ![]()
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